Schedule & Venue
Saturday, November 21, 2026, at Atomic Empire in Durham.
- Doors open
- Game 1
- Game 2
- Lunch break
- Game 3
- Game 4
- Results and prizes
Army Lists
A 2,000-point event using the official army books for Grimdark Future or Age of Fantasy. Pick one of two ways to build your army: the flexibility of sideboards, or a stronger but unchanging main army. Your choice.
Main Army + Sideboards
Main army · 1,500 pts
- One official army book
- Force Organization turned on
- Narrative heroes are not allowed
Sideboards · up to three × 500 pts
- Any official army book (doesn't need to match the main army)
- Force Organization can be turned off
- Narrative heroes are not allowed
Full Main Army
Main army · 2,000 pts
- One official army book
- Force Organization turned on
- Narrative heroes are not allowed
How sideboards work
A sideboard is a group of units you bring to a game but don't include in your main list. Before the deployment phase, both players decide on and reveal one of their sideboard lists to add to their main army, bringing both armies to 2,000 points. Deployment then resumes and the game plays as normal.
Common sideboards are a unit or two with Deadly, Blast or Spellcaster to fill a hole in your army.
Submitting your list
Army lists can be built for free at army-forge.onepagerules.com. Submit your Army Forge list URL by Saturday, November 14 through the list submission form.
Rules
The Core Rules and Beginner's Guide, plus Advanced Activations from the Advanced Rules.
Core Rules & Beginner's Guide
Free from One Page Rules at onepagerules.com.
Advanced Activations
From the Advanced Rules, available through any tier of OPR's Patreon or from DriveThruRPG.
Playing the Games
Opponents are chosen randomly for all four games using Swiss pairing.
Game length
4 turns, with a maximum game timer of 90 minutes.
Win condition
Most victory points by the end of round 4 wins.
Progressive scoring
A modified progressive scoring system: objectives are worth more each round.
| Objective held | Value |
|---|---|
| Each central objective | 1 × round |
| Opponent's home objective | 2 × round |
| Your own home objective | 0 |
VP per objective, by round
| Objective | Round 1 | Round 2 | Round 3 | Round 4 |
|---|---|---|---|---|
| Central | 1 | 2 | 3 | 4 |
| Opponent's home | 2 | 4 | 6 | 8 |
| Your own home | 0 | 0 | 0 | 0 |
Controlling objectives
A player's control score for an objective is the total combined toughness value of their models within 3″ of the objective marker, minus any damage allocated. If the difference between the two players' control scores is greater than 3, the player with the higher score gains control of the objective at the end of the turn.
If models are within 3″ of more than one objective, players alternate choosing which objective each will count towards, starting with the player who will activate next.
Once a player controls an objective, they keep it until another player takes control at the end of a round.
Terrain
Terrain will be set up before deployment of each game.
Interactive layout
Open the full table in the NCOPR map tool to see every terrain piece and its rules.
Open the table layoutMiniatures
One Page Rules is miniature-agnostic. Any model can be used if it's roughly the right base size and height and can be easily told apart from other models. Painting and WYSIWYG are not required, but encouraged.
Model volumes
| Unit type | Base size | Effective height |
|---|---|---|
| Tiny – Swarms | 50mm | 1″ |
| No Tough, and Heroes with Tough(3) | 25–32mm | 1.5″ |
| Tough(3), and Heroes with Tough(6) | 40–50mm | 2″ |
| Tough(6) through Tough(12) | 60–100mm | 3.5″ |
| Tough(15) through Tough(21) | 110–150mm | 4.5″ |
| Tough(24) and higher | 151mm+ | 6″ |
What to Bring
Dice, status markers and tape measures will be on the tables if you need them.
- Your miniatures
- Several printed copies of your army list
- A pencil
- A notebook
If you call for a judge, their decision is final.