NCOPR Tournament

November 2026 Tournament

Saturday, November 21 · Atomic Empire, Durham · 2,000 points
Grimdark Future One Page Rules Age of Fantasy
DateSat, Nov 21Doors open 10:00 AM
VenueAtomic EmpireDurham, NC
Entry fee$104 games · Swiss pairing
Lists dueSat, Nov 14via Google form

Schedule & Venue

Saturday, November 21, 2026, at Atomic Empire in Durham.

  1. Doors open
  2. Game 1
  3. Game 2
  4. Lunch break
  5. Game 3
  6. Game 4
  7. Results and prizes
Venue

Atomic Empire

3400 Westgate Drive
Durham, NC 27707
Get directions
Entry fee$10

Army Lists

A 2,000-point event using the official army books for Grimdark Future or Age of Fantasy. Pick one of two ways to build your army: the flexibility of sideboards, or a stronger but unchanging main army. Your choice.

Option 1

Main Army + Sideboards

1,500-point main list, up to three 500-point sideboards

Main army · 1,500 pts

  • One official army book
  • Force Organization turned on
  • Narrative heroes are not allowed

Sideboards · up to three × 500 pts

  • Any official army book (doesn't need to match the main army)
  • Force Organization can be turned off
  • Narrative heroes are not allowed
Option 2

Full Main Army

2,000-point main list, no sideboards

Main army · 2,000 pts

  • One official army book
  • Force Organization turned on
  • Narrative heroes are not allowed

How sideboards work

A sideboard is a group of units you bring to a game but don't include in your main list. Before the deployment phase, both players decide on and reveal one of their sideboard lists to add to their main army, bringing both armies to 2,000 points. Deployment then resumes and the game plays as normal.

Common sideboards are a unit or two with Deadly, Blast or Spellcaster to fill a hole in your army.

Submitting your list

Army lists can be built for free at army-forge.onepagerules.com. Submit your Army Forge list URL by Saturday, November 14 through the list submission form.

Rules

The Core Rules and Beginner's Guide, plus Advanced Activations from the Advanced Rules.

Core Rules & Beginner's Guide

Free from One Page Rules at onepagerules.com.

Advanced Activations

From the Advanced Rules, available through any tier of OPR's Patreon or from DriveThruRPG.

Playing the Games

Opponents are chosen randomly for all four games using Swiss pairing.

Game length

4 turns, with a maximum game timer of 90 minutes.

Win condition

Most victory points by the end of round 4 wins.

Progressive scoring

A modified progressive scoring system: objectives are worth more each round.

Objective heldValue
Each central objective1 × round
Opponent's home objective2 × round
Your own home objective0

VP per objective, by round

ObjectiveRound 1Round 2Round 3Round 4
Central1234
Opponent's home2468
Your own home0000

Controlling objectives

A player's control score for an objective is the total combined toughness value of their models within 3″ of the objective marker, minus any damage allocated. If the difference between the two players' control scores is greater than 3, the player with the higher score gains control of the objective at the end of the turn.

If models are within 3″ of more than one objective, players alternate choosing which objective each will count towards, starting with the player who will activate next.

Once a player controls an objective, they keep it until another player takes control at the end of a round.

Terrain

Terrain will be set up before deployment of each game.

Table layout: a 48 by 48 inch table with 12-inch deployment zones A and B at opposite edges, home objectives 1 and 2 in each zone, central objectives 3, 4 and 5 across the middle, and forests, hills, difficult ground, impassable blocks and small blocking walls spread across the table.
Table layout. Numbered gold markers are objectives; 1 and 2 are the home objectives.

Interactive layout

Open the full table in the NCOPR map tool to see every terrain piece and its rules.

Open the table layout

Miniatures

One Page Rules is miniature-agnostic. Any model can be used if it's roughly the right base size and height and can be easily told apart from other models. Painting and WYSIWYG are not required, but encouraged.

Model volumes

Unit typeBase sizeEffective height
Tiny – Swarms50mm1″
No Tough, and Heroes with Tough(3)25–32mm1.5″
Tough(3), and Heroes with Tough(6)40–50mm2″
Tough(6) through Tough(12)60–100mm3.5″
Tough(15) through Tough(21)110–150mm4.5″
Tough(24) and higher151mm+6″

What to Bring

Dice, status markers and tape measures will be on the tables if you need them.

  • Your miniatures
  • Several printed copies of your army list
  • A pencil
  • A notebook

If you call for a judge, their decision is final.